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Native port / visionOS · iOS · iPadOS

117

Halo, running on the headset.

Active development

Built on Master Chef

Source & setup ↗
Actual Vision Pro gameplay from an earlier development build. PSVR2 Sense tracked aiming.
Actual Vision Pro gameplay from an earlier development build. PSVR2 Sense tracked aiming.
01 / THE WORK

What I contribute.

The Apple experience brings together a native launcher, window-to-immersive presentation, tracked weapon aiming, two-handed support, physical interactions, and save handling across devices.

02 / THE ENGINEERING

The engineering problem.

Getting a frame onto a headset is only the beginning. The camera, weapon, scope, input, and game state all need to remain coherent when the player can move their head and hands independently.

03 / CURRENT STATE

Current status.

Vision Pro gameplay has been tested by the author. The project remains in active development; current mobile gameplay and cross-device cloud roundtrip need further physical acceptance. The public sideload preview uses local saves. Original game data is required.

Project overview checked November 2, 2026. The linked project documentation is the source for current setup and limitations.

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