DEVELOPER / SYSTEMS / PRODUCT

Zach
Schwendiman.

I build native software for Apple Vision Pro—and the systems that make it useful.

Spatial apps. Game runtimes. The whole path from low-level code to a product you can use.

Explore the work
ON THE WORKBENCH
03
Spatial inputHead tracking · PSVR2 Sense
02
Native runtimeMaster Chef · ARM64 · Metal
117 · Apple Vision Pro
Halo running on Vision Pro with tracked controller aiming
01 / THE EXPERIENCE↗
Tracked aimingPSVR2 Sense

Actual development capture. Drag to rotate the exhibit.

Across the stackvisionOSSwiftUIMetalARM64Native runtimesThe person behind it ↗

A USEFUL PLACE TO START

What brings you here?

Different questions.
The same body of work.

Follow a project through the stack.

117 connects a native runtime, Metal rendering, spatial input, and a usable Apple app. Peel shows the product side: a Mac companion and a Vision Pro client built around a daily workflow.

SELECTED WORK / 01—06

Selected projects.

Original products and native ports.
Each with its own technical story.

OTHER WORK

Tools, 3D &
experiments.

Agent workflows, 3D, video, and the little tools that make a computer more useful.

Astra and Blender marble-run workflow demonstration
AGENTS × 3D

From a prompt to a moving mechanism. ↗

Model adaptation, geometry checks, Blender animation, and a finished workflow demo.

THE QUICK WAY IN

Project index.

6 projects

Project demonstration