Native port / visionOS · iOS · iPadOS
V
Los Santos on Apple hardware.
What I contribute.
V adds the Vision Pro app, window-to-immersive presentation, head-tracked per-eye rendering, graphics controls, saves, and mobile-control work to Muguet’s native WASM foundation.
The engineering problem.
A renderer built around one conventional camera needs to produce consistent views for two moving eyes. Preserving texture detail, edges, and lighting while doing that has been a central part of the work.
Current status.
Windowed play is the visual reference. Immersive mode runs on a physical headset, but image quality and sustained performance remain unfinished. A full-game completion pass is not certified. Compatible game data is required.
Project overview checked November 2, 2026. The linked project documentation is the source for current setup and limitations.
More of the work
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