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Native port / visionOS · iOS · iPadOS

V

Los Santos on Apple hardware.

Experimental immersion

Built on Muguet

Source & setup ↗
Historical SantosVision gameplay capture, October 13, 2026. The app is now named V.
01 / THE WORK

What I contribute.

V adds the Vision Pro app, window-to-immersive presentation, head-tracked per-eye rendering, graphics controls, saves, and mobile-control work to Muguet’s native WASM foundation.

02 / THE ENGINEERING

The engineering problem.

A renderer built around one conventional camera needs to produce consistent views for two moving eyes. Preserving texture detail, edges, and lighting while doing that has been a central part of the work.

03 / CURRENT STATE

Current status.

Windowed play is the visual reference. Immersive mode runs on a physical headset, but image quality and sustained performance remain unfinished. A full-game completion pass is not certified. Compatible game data is required.

Project overview checked November 2, 2026. The linked project documentation is the source for current setup and limitations.

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